CDPR Sheds More Light on Witcher Spin-off’s Gameplay: ‘Definitely Not a Smaller Game’

CDPR Sheds More Light on Witcher Spin-off's Gameplay: 'Definitely Not a Smaller Game'

The Witcher spin-off game being developed by CD Projekt Red studio The Molasses Flood, codenamed Sirius, is “definitely not a mobile game” despite being targeted at a broader audience.

Following its announcement of four new Witcher games, CD Projekt Red’s senior vice president of business development Michał Nowakowski, alongside studio president and joint CEO Adam Kiciński, shed some light on what Sirius will be during an investors’ call.

Sirius is “definitely not a smaller game” and “definitely not a mobile game” according to Nowakowski, who said it’s instead targeted towards people who are interested in the Witcher franchise but not necessarily in playing a “hardcore roleplaying game” like previous entries. It also won’t be an open-world game, Kiciński added.

CD Projekt Red has confirmed that it will be a single-player game with multiplayer components, however, and while nothing is confirmed at the moment, The Molasses Flood’s previous games and job listings might give more away as to what players can expect from Sirius.

While it’s already in pre-production, Sirius wasn’t confirmed to be a Witcher game until now, with the studio itself confirming on Twitter (above) that various job listings are for this game.

One of these is a character artist position seeking someone to “take part in developing, honing, and communicating the artistic vision for an upcoming, stylized game”, working “within the stylistic boundaries to create beautiful, inspirational concepts of characters and props.” A LinkedIn post also asks for candidates who enjoy working in stylized art.

The studio’s previous games — Flame in the Flood and Drake Hollow (above) — both feature less realistic, more cartoony art styles, and the studio appears to be sticking to this according to the aforementioned listing.

The game may also feature procedurally generated levels according to another post that seeks someone to “oversee both hand-crafted and procedural level generation and design”. Elsewhere in the listing it confirms that “many environments will be procedurally generated” in The Molasses Flood’s next game.

These systems will also seemingly blend into its story, as senior narrative designer at The Molasses Flood Ben Schwartz said on LinkedIn that he’s “designing and implementing procedural narrative systems for an upcoming project.”

As for combat, the studio is also looking for someone to “make our game’s combat fun, satisfying and scalable from the early game to the late., and the same post mentions different enemy types and weapons, behavior trees, and a leveling system. Though nothing is confirmed, these advertisements perhaps suggest a rogue like or survival game, both of which The Molasses Flood has created before.

It’s unclear exactly when the game will be released, but CD Projekt Red did confirm that Sirius would be one of its next three games, alongside the next mainline Witcher game (that’s at least three years away) and another “full-fledged Witcher game” made by a different studio.

Very little is known about any of the games however, with Polaris being the only one with some context behind it thanks to CD Projekt Red announcing that it had entered pre-production back in May, and that it’s being developed using Unreal Engine 5.

Ryan Dinsdale is a freelance writer at IGN